Japan Society for the Promotion of Science:Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)
Date (from‐to) : 2014/04 -2018/03
Author : hatakeyama choko
According to the Cabinet Office survey(2017),over 70% of children and teenagers have enjoyed some online games and the rate of the players has been increasing annually.The 2012 estimate number of the secondary school students suffered from some possible online addiction,researched by the study group in Ministry of Health, Labour and Welfare, was approximately 520,000 in Japan. The aim of this study focuses on why and how the narrative of the online game has drawn such attentions from Japanese children and teenagers. Our study approach has two aspects:one is to analyze the specific features of some popular televised animations;such as Pocket Monsters,Yugi ou, Cardfight!Vangurd,and Sword Art Online, and another is to consider
the narrative of Final Fantasy, one of the popular online games,with a small sized survey of children's responses towards the typical story structure in a primary school in Osaka.